Exactly: a point of view is the set of conscious constraints a design thinker adopts in order to make a specific statement. In the case of Anathem's Millenium Clock, it is about a design which can be complex and nuanced because of a ready supply of labor to run and maintain its myriad mechanisms. Another point of view could have been to design a very simple clock with few moving parts, the extreme version of this point of view being a sundial.
I submit to you that, as a rule, things that are remarkable are born from a strong point of view. Those that are not remarkable are often the result of a muddled point of view, or no point of view at all. Having a point of view requires making choices among many possible alternatives. Having a point of view means having a vision of what good looks like as a means to make those choices. You can feel it when something was created with that vision in mind. And when that vision was not in play, you can feel the lack of it.