Over the past few months I've been writing up a series of 21 Principles. We're now 16 principles deep, with more to come soon. The feedback I've received so far has been very helpful, and has helped to push and improve my thinking in multiple dimensions (that would be Principles 4, 5 and 8 at work). For those of you new to metacool, I have a running roster of these principles on the right side of this blog window.
These principles are intended to underpin a general theory of innovation. They are not meant to be principles of design thinking, though some of them are obviously closely related to the theory and practice of design thinking. Inspired by the simplicity work of my friend John Maeda, I'm trying to figure out what I think and know at this point in my life when it comes to all things innovation. Hence my working through these principles in public in a messy kind of way (that would be Principles 9 and 10, with a little dash of 14).
So here's where I need your help, in triplicate:
- What is missing? When it comes to innovating, what situations or dynamics or practices have I not touched on yet?
- What is wrong? How am I being dumb, silly, foolish, pigheaded, idiotic, unintelligible... and just plain wrong?
- What resonates? What matched up with something you've experienced in your life? And if it did, would you be willing to share your story with me?
Please leave me a comment or shoot me an email.
As always, thanks for all your help and for the conversations!